#ifndef SANDTILE_H_INCLUDED
#define SANDTILE_H_INCLUDED
#include <iostream>
#include "SFML\System.hpp"
#include "SFML\Window.hpp"
#include "SFML\Graphics.hpp"
#include "Tile.h"

class SandTile : public Tile
{
public:
	SandTile();
	virtual void init(const sf::Vector2f position, ImgMgr *imageManager);

private:
};

#endif